I love Monkey Island and Sam and Max Hit the Road to death and consider the adventure genre one of my favorites, but I can’t pretend that the dialogue and noninteractive story sequences, however funny, can often feel boring and uninvolving that the endless backtrack-heavy inventory puzzles spread across dozens of different locations are confusing and not particularly rewarding to solve that pixel hunting is an absolute pain in the ass and should be avoided at all costs. It understands that most adventure games, even the “classics,” just aren’t that good. Machinarium, more so than most adventure games I’ve played, understands its own genre enough to ignore its conventions. Publisher: Amanita Design, Steam, Direc2Drive, Impulse, GamersGate I know I was pretty harsh on the game in our preview a few months ago, but thanks to a new hint system and a few more hours of playtime, I can confidently type the three boldface words that adorn the header of every review I write for a great adventure game that I fear might not sell enough copies to support its developers: I don’t know if I prefer it outright over the motion-controlled glory that is Zack and Wiki, or the wacky time-travel-laffs of Chariots of the Dogs, but I do know that if you’re even remotely interested in adventure or puzzle games, you’d be a complete fool not to check out Machinarium. Machinarium may be the best adventure game I’ve ever played.
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